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hoi4 road to 56 equipment names
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hoi4 road to 56 equipment names


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That said, this is still a fascinating project, and one to keep an eye on! Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. These are the only ships whose equipment can be obtained through cheat codes. I try ae 5000 infantry_equipment_1 and it isnt accepted. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. This is in addition to the technology's actual description, rather than overwriting it. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. A Legacy version for Version1.9 and below playerscan be found here. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Reddit and its partners use cookies and similar technologies to provide you with a better experience. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. All trademarks are property of their respective owners in the US and other countries. It is also possible to apply this effect only on a certain terrain. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. Valve Corporation. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? All trademarks are property of their respective owners in the US and other countries. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. Press question mark to learn the rest of the keyboard shortcuts. on Paradox technology, Legal With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. does it allow tank, ship, and aircraft designer menu? While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. The 'add_equipment' or 'ae' command can be used with these codes . A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. Please note that you must have the appropriate technology to receive the equipment. For doctrines, it's also typical to add the textbox detailing what the folder is. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). Doesn't seem to crash when I play normally. This item will only be visible in searches to you, your friends, and admins. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. Please see the. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The folder selection is done within the folder_tabs containerWindowType. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. You want this one here. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Where can I see the custom equipment added by a mod? For example: you want to get light tanks, for which the . All rights reserved. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Its also not recommended you use this mod while playing minor nations. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Last time we checked, this mod is compatible with Husky 1.9.1. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. These can be edited to change the position or the font. In order to mark a technology as a doctrine, it must have doctrine = yes. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Do read our fullreviewfor the whole story on this mod. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. They might as well just ask Paradox to make a new game. Please see the. The offset in pixels to use a singular unit when positioning technologies. This mod is compatible with Version 1.10 Collie & all DLC. By default, each technology has a score of 1. You can always roll back yourHoI4version to continue your campaign. Or do. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. is it possible to find out the name of the equipment from the mods? A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. Each tank equipment type and the armored vehicles based on it form a family. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. This mod is compatible with Version 1.10 Collie & all DLC. The error message complains about something with map error. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. Many of the factions will have their own unique decisions and focus trees. If it's not met, then any technology connected to it via path = { } will also become invisible. with 'by blood alone' you just use the NSB tank format. If you're looking for equipment codes, check out our equipment names list. This page was last edited on 2 January 2023, at 12:42. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. This has an effect on production efficency retention. 16 days ago. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. The GFX also decides the size. Please see the. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. Additionally, incredibly important are the gridboxes representing technology tree branches. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. This in particular is done in the. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. Compatible with Collie 1.10. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. Currently compatible with 1.10 Collie. The word equipment after the name of the equipment is not needed here. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. He/Him. The name of the equipment you wish to add. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. The veteran alternate history mod on the block. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. Short answer, probably not. This mod features between 10-20 years worth of content for all the major powers, including some minors. This can build up to the max level specified in the building definition itself. DnD alignment: Lawful Good. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Please Help! Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. Espaol - Latinoamrica (Spanish - Latin America). With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. This command removes 100 of 'infantry_equipment_1'. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. The official subreddit for the Hearts of Iron 4 Mod Road to 56. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Previously Chief Germanist for Green Man Gaming. Additionally, this is also where sub-technologies are assigned. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. Sub-technologies where to position them in the tree, which GFX they use. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. If only there was something more immersive? The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. This comes in handy when you're just learning the mechanics of the game and want to have fun. Espaol - Latinoamrica (Spanish - Latin America). This is my old technology mod, and the original core of Road to 56. Unpopular opinion: battleplans are the most fun way to play the game. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. The value will be modified if the triggers are true. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. This is done by putting the terrain within the scope of the sub-unit type or category. Sometimes totally overhauling the game requires a subtle touch. With the addition of the new in-game radio, now is a better time than ever to try this mod out! Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. The Great War. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. Hi, will this mod get updated when the main mod gets its update? The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. 1 / 5. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. The items the icons used for each technology, including the background box itself. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. This is because porting Rt56 USA proved to be too much work. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. Please note that you must have the appropriate technology to receive the equipment. This mod is compatible with Version 1.9.2 Husky & all DLC. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. The key for the name is the same as the folder's name, while the description is the name with _desc appended. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. Questions, Paradox There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. Buildings are done with enable_building = { }. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). Espaol - Latinoamrica (Spanish - Latin America). which get used in determining which container exactly to use. Equipment is the military hardware needed by units to operate and largely determines their stats. It gets unlocked by researching technologies and is produced by production lines. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. This mod can trace its origin back to Hearts of Iron II. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. on Paradox technology, Legal The tabs in the top of the tree allowing changing between technology folders. It is kept here for people who want to use it, and for possible inclusion as a mod resource. It is only visible to you. It also has thousands of new events, new units, new mechanics including DECON and MAD. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode.

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hoi4 road to 56 equipment names